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They come complete with New Guns, Armoured Blocks, Motorcycle wheels, Powerful Guns, Helicopter Blades, Homing Missiles, Mini-guns, Not-so-mini-guns, Tank Treads, MORE GUNS, and loads more. One of the most requested features we've been hearing from you during our time in Early Access has been the addition of a new corporation. September 28 Early Access Release Notes - Version 0.7 We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.” Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.Īs we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement.
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We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.įor those wanting a more consistent experience, our stable branch offers just that. This is the level at which our most dedicated early adopters like to get involved. This branch is updated with both regular and sometimes more experimental updates.
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The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features.
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“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. How are you planning on involving the Community in your development process? “It is our intention to keep the pricing consistent.”
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Will the game be priced differently during and after Early Access? Share vehicle designs with other users via Twitter.Separate challenge modes 2 Gauntlet courses and the Sumo Showdown.Asynchronous multiplayer features, using AI-controlled shared vehicle designs.Scripted missions and encounters with AI enemies.Modular refining/crafting system using special production blocks.Three distinct corporations with their own strengths and weaknesses.Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes.Ability to scavenge resources from the environment.Procedurally generated environments with multiple biomes.Drag-and-drop building with over 100 unique blocks, items and equipment.“The following is a list of the key content in the Early Access version: What is the current state of the Early Access version? “We are aiming for the following key additions:
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How is the full version planned to differ from the Early Access version? Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”
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We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it! “We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”Īpproximately how long will this game be in Early Access? We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. “Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage.
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